PixiJS Particles — guide skill for backgrounds & shaders
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Render thousands of lightweight particles in PixiJS v8 with ParticleContainer and dynamic properties.
- Type: Guide · Backgrounds & shaders
- Slug:
pixijs-particles - Status: live
- Publisher: PixiJS (vendor, verified)
- License: MIT
- Source: https://github.com/pixijs/pixijs-skills/tree/main/skills/pixijs-scene-particle-container
- Works in: Claude Code, Codex, Cursor, Gemini CLI
- Requires: PixiJS v8
- Cost: Free — open-source library (MIT)
- Adoption: 5,800 installs, 358 GitHub stars (skills.sh, 2026-10-26)
What it does
Uses PixiJS v8's ParticleContainer and Particle to draw thousands of lightweight sprites. It covers creating and pre-populating particles, dynamic versus static properties and update(), batch operations, texture and shader options, fading or tinting a whole system, and the container's limitations.
Use when
- Confetti, sparks, snow or dust effects
- Thousands of moving sprites at once
Install
- Claude Code:
npx skills add https://github.com/pixijs/pixijs-skills --skill pixijs-scene-particle-container -a claude-code - Codex:
npx skills add https://github.com/pixijs/pixijs-skills --skill pixijs-scene-particle-container -a codex - Cursor:
npx skills add https://github.com/pixijs/pixijs-skills --skill pixijs-scene-particle-container -a cursor - Gemini CLI:
npx skills add https://github.com/pixijs/pixijs-skills --skill pixijs-scene-particle-container -a gemini-cli
Example output
https://skills.varg.ai/previews/pixijs-particles.mp4 — Official ParticleContainer example preview: thousands of tinted sprites swarming in one container (converted from https://pixijs.com/examples/previews/particle-container_basic.webp, 320x180) (credit: PixiJS (pixijs.com examples), https://pixijs.com/8.x/examples?example=particle-container_basic)
More backgrounds & shaders skills
- PixiJS Blend Modes: Composite PixiJS v8 layers with add, multiply and screen, or advanced modes like overlay and color-burn.
- PixiJS Custom Rendering: Write custom shaders, uniforms and batchers for PixiJS v8 that run on both WebGL and WebGPU.
- PixiJS Filters: Add blur, displacement, color-matrix and custom GLSL/WGSL filters to PixiJS v8 scenes without killing FPS.
- PixiJS Meshes: Deform images with custom geometry in PixiJS v8: meshes, planes, ropes and 2.5D perspective corners.
- WebGPU Three.js TSL: TSL node materials, GPU compute, post-processing and WGSL for three.js WebGPURenderer, by the Three.js Roadmap author.