PixiJS Custom Rendering — guide skill for backgrounds & shaders
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Write custom shaders, uniforms and batchers for PixiJS v8 that run on both WebGL and WebGPU.
- Type: Guide · Backgrounds & shaders
- Slug:
pixijs-custom-rendering - Status: live
- Publisher: PixiJS (vendor, verified)
- License: MIT
- Source: https://github.com/pixijs/pixijs-skills/tree/main/skills/pixijs-custom-rendering
- Works in: Claude Code, Codex, Cursor, Gemini CLI
- Requires: PixiJS v8
- Cost: Free — open-source library (MIT)
- Adoption: 5,800 installs, 358 GitHub stars (skills.sh, 2026-10-26)
What it does
Low-level PixiJS v8 rendering: dual-renderer shaders for WebGL and WebGPU, typed uniform groups and UBO mode, textures as shader resources, custom filters, advanced GPU features and extension-based custom batchers. It flags the critical v8 API mistakes, such as the old Shader.from signature.
Use when
- Writing a custom shader for PixiJS
- Animating uniforms at runtime
- A custom batcher or draw path
Install
- Claude Code:
npx skills add https://github.com/pixijs/pixijs-skills --skill pixijs-custom-rendering -a claude-code - Codex:
npx skills add https://github.com/pixijs/pixijs-skills --skill pixijs-custom-rendering -a codex - Cursor:
npx skills add https://github.com/pixijs/pixijs-skills --skill pixijs-custom-rendering -a cursor - Gemini CLI:
npx skills add https://github.com/pixijs/pixijs-skills --skill pixijs-custom-rendering -a gemini-cli
Example output
https://skills.varg.ai/previews/pixijs-custom-rendering.mp4 — HTML-in-canvas page transition made with GSAP and the PixiJS Skills: a custom WebGL/WebGPU shader breaks the page into pixels on the way to the next one (credit: PixiJS (@PixiJS), https://x.com/PixiJS/status/2050275368255598985)
More backgrounds & shaders skills
- PixiJS Blend Modes: Composite PixiJS v8 layers with add, multiply and screen, or advanced modes like overlay and color-burn.
- PixiJS Filters: Add blur, displacement, color-matrix and custom GLSL/WGSL filters to PixiJS v8 scenes without killing FPS.
- PixiJS Meshes: Deform images with custom geometry in PixiJS v8: meshes, planes, ropes and 2.5D perspective corners.
- PixiJS Particles: Render thousands of lightweight particles in PixiJS v8 with ParticleContainer and dynamic properties.
- WebGPU Three.js TSL: TSL node materials, GPU compute, post-processing and WGSL for three.js WebGPURenderer, by the Three.js Roadmap author.