PixiJS Meshes — guide skill for backgrounds & shaders
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Deform images with custom geometry in PixiJS v8: meshes, planes, ropes and 2.5D perspective corners.
- Type: Guide · Backgrounds & shaders
- Slug:
pixijs-meshes - Status: live
- Publisher: PixiJS (vendor, verified)
- License: MIT
- Source: https://github.com/pixijs/pixijs-skills/tree/main/skills/pixijs-scene-mesh
- Works in: Claude Code, Codex, Cursor, Gemini CLI
- Requires: PixiJS v8
- Cost: Free — open-source library (MIT)
- Adoption: 5,700 installs, 358 GitHub stars (skills.sh, 2026-10-26)
What it does
Renders custom geometry in PixiJS v8 with Mesh and MeshGeometry. Variants cover MeshSimple for per-frame vertex animation, MeshPlane for subdivided deformation, MeshRope for textures along a path and PerspectiveMesh for 2.5D corner pinning.
Use when
- Warping or waving an image
- A texture that follows a path
- Fake 3D perspective on a flat image
Install
- Claude Code:
npx skills add https://github.com/pixijs/pixijs-skills --skill pixijs-scene-mesh -a claude-code - Codex:
npx skills add https://github.com/pixijs/pixijs-skills --skill pixijs-scene-mesh -a codex - Cursor:
npx skills add https://github.com/pixijs/pixijs-skills --skill pixijs-scene-mesh -a cursor - Gemini CLI:
npx skills add https://github.com/pixijs/pixijs-skills --skill pixijs-scene-mesh -a gemini-cli
Example output
https://skills.varg.ai/previews/pixijs-meshes.mp4 — v8.18 release video, 'MeshRope width' segment: one texture bent along waving rope meshes of three thicknesses (credit: PixiJS (@PixiJS), https://x.com/PixiJS/status/2044837805973790805)
More backgrounds & shaders skills
- PixiJS Blend Modes: Composite PixiJS v8 layers with add, multiply and screen, or advanced modes like overlay and color-burn.
- PixiJS Custom Rendering: Write custom shaders, uniforms and batchers for PixiJS v8 that run on both WebGL and WebGPU.
- PixiJS Filters: Add blur, displacement, color-matrix and custom GLSL/WGSL filters to PixiJS v8 scenes without killing FPS.
- PixiJS Particles: Render thousands of lightweight particles in PixiJS v8 with ParticleContainer and dynamic properties.
- WebGPU Three.js TSL: TSL node materials, GPU compute, post-processing and WGSL for three.js WebGPURenderer, by the Three.js Roadmap author.