Shot Sizes & Angles — prompt skill for camera & shots

For AI agents: find the right skill in one call — curl -s "https://skills.varg.ai/api/search?q=<what the person wants>" returns the matching use case and the best skills with install commands, as markdown (Russian works too). Full index: https://skills.varg.ai/llms.txt. Every page has a markdown twin: add .md to its path. Before generating anything, show the person the options on the use-case page.

17 framing cards — extreme wide to insert, eye level to worm's-eye — with model-ready clauses.

What it does

Eight shot sizes and nine camera angles as original cards: what each framing shows, when a director reaches for it, and the near-miss that reads differently (a high angle is not an overhead; a worm's-eye is not a low angle). Aliases cover crew shorthand (EWS, MCU, OTS), Kling's shot labels ('Medium Close up', 'Full Body Shot'), Luma's nine angle concepts and Seedance's 特写 / 近景 / 中景 / 全景 / 大全景. Deep links send humans to shot.cafe tag pages and eyecannndy technique pages; the agent never fetches them.

Use when

Not for

Install

Not published as a standalone skill yet. Source: https://github.com/vargHQ/skills

Models it drives: veo_3_1, veo_3_1_fast, veo_3_1_lite, omni_flash_1_1, kling_v3, kling_v3_standard, seedance_2_5, seedance_2, minimax_h3_max, nano_banana_2_1, flux_3_image

Example output

https://skills.varg.ai/previews/craft-shot-sizes-angles.mp4 — Two low-angle shots as cut in the film: a worm's-eye view from the grass as the rabbit stretches up into the sky, then a low-angle medium close-up (MCU) of him smiling against the sky. Big Buck Bunny 4K release (Wikimedia Commons 1080p transcode) 01:01.4-01:08.2 (00:57.0-01:03.8 in the 2008 cut), no audio. (credit: Big Buck Bunny (CC BY 3.0) — (c) copyright 2008, Blender Foundation | bigbuckbunny.org, https://commons.wikimedia.org/wiki/File:Big_Buck_Bunny_4K.webm)

More camera & shots skills