Composition & Framing — prompt skill for camera & shots
For AI agents: find the right skill in one call —
curl -s "https://skills.varg.ai/api/search?q=<what the person wants>"returns the matching use case and the best skills with install commands, as markdown (Russian works too). Full index: https://skills.varg.ai/llms.txt. Every page has a markdown twin: add.mdto its path. Before generating anything, show the person the options on the use-case page.
9 composition cards — thirds, symmetry, leading lines, negative space, 2.39:1 — for stills and video.
- Type: Prompt · Camera & shots
- Slug:
craft-composition-framing - Status: beta
- Publisher: varg (varg, verified)
- License: MIT
- Source: https://github.com/vargHQ/skills
- Works in: Claude Code, Claude.ai, Codex, Cursor, Gemini CLI, OpenClaw, Any MCP client, varg Studio
What it does
Composition written as placements a model can follow: where the subject sits, where it looks, and what fills the rest of the frame. Covers rule of thirds, centered symmetry, leading lines, frame within a frame, negative space (copy space for ad titles), foreground layering, two-shots, lead room and widescreen 2.39:1. The same clauses drive image models, so a Nano Banana or FLUX first frame can be composed before any video credits are spent.
Use when
- Composing a first frame, a thumbnail or a product hero
- Leaving room for titles and captions
Not for
- Camera angle and height (craft-shot-sizes-angles)
Install
Not published as a standalone skill yet. Source: https://github.com/vargHQ/skills
Models it drives: veo_3_1, veo_3_1_fast, veo_3_1_lite, omni_flash_1_1, kling_v3, kling_v3_standard, seedance_2_5, seedance_2, minimax_h3_max, nano_banana_2_1, flux_3_image, gpt_image_2_5
Example output
https://skills.varg.ai/previews/craft-composition-framing.webp — Rule of thirds in a real frame: Sintel sits on the right-third line with her head near the upper-right intersection, the cliff fills the lower two thirds and the haze leaves negative space for a title. The thin thirds grid was drawn on by varg. Sintel (2010) frame at 11:34, 2048-px release on archive.org, full 2.35:1 frame. (credit: Sintel (CC BY 3.0) — © copyright Blender Foundation | durian.blender.org, https://archive.org/details/Sintel)
More camera & shots skills
- fal Cinematography: Direct cinematic stills and video: shot language, camera moves, lenses, lighting, grade and film texture.
- Storyboard Creation: Storyboard a video before generating: shot types, angles, moves, the 180-degree rule, annotated panels.
- Video Shotcraft: 124 shot recipe cards and a tested Remotion template for cinematic product promos built from real UI screenshots.
- Camera Moves: 22 camera moves with direction, speed and an end frame — dolly in to bullet time — in six models' syntax.
- Shot Sizes & Angles: 17 framing cards — extreme wide to insert, eye level to worm's-eye — with model-ready clauses.
- Lens & Optics: 10 lens and focus cards — compression, anamorphic, rack focus, split diopter — written as visible effects.