Camera Moves — prompt skill for camera & shots

For AI agents: find the right skill in one call — curl -s "https://skills.varg.ai/api/search?q=<what the person wants>" returns the matching use case and the best skills with install commands, as markdown (Russian works too). Full index: https://skills.varg.ai/llms.txt. Every page has a markdown twin: add .md to its path. Before generating anything, show the person the options on the use-case page.

22 camera moves with direction, speed and an end frame — dolly in to bullet time — in six models' syntax.

What it does

Twenty-two original camera-move cards. Every clause names one move, its direction and speed, what it moves relative to, and the frame it settles on — the pattern that stops the drifting, never-settling camera. Aliases map other tools' vocabulary onto each card (Higgsfield's 'Super Dolly In' and 'Lazy Susan', Hailuo's [Truck left], Luma's 'Orbit Right', Seedance's 环绕 and 希区柯克变焦), and adapters cover Veo, Kling, Seedance, Hailuo, Luma and Runway. Moves Hailuo has no single command for are composed from up to three simultaneous commands — an orbit becomes [Truck left,Pan right], a crane becomes [Pedestal up,Tilt down].

Use when

Not for

Install

Not published as a standalone skill yet. Source: https://github.com/vargHQ/skills

Models it drives: veo_3_1, veo_3_1_fast, veo_3_1_lite, omni_flash_1_1, kling_v3, kling_v3_standard, seedance_2_5, seedance_2, minimax_h3_max

Example output

https://skills.varg.ai/previews/craft-camera-moves.mp4 — A live-action arc: the camera orbits Thom as he walks onto a canal bridge and stops, swinging from a 3/4-front view through profile to 3/4-back while the background wheels from the church to the canal. Tears of Steel (2012) 04:30.5-04:38.5, 720p release from the Blender mirror (download.blender.org/demo/movies/ToS), center-cropped by varg from 2.40:1 to 16:10, no audio. (credit: Tears of Steel (CC BY 3.0) — (CC) Blender Foundation | mango.blender.org, https://mango.blender.org/)

Used for

More camera & shots skills