Ripple and Wave — effect skill for transitions
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Rings or waves distort the frame like water while the shots crossfade.
- Type: Effect · Transitions
- Slug:
ripple-wave - Status: live
- Publisher: pawel-plociennik · GL Transitions (community)
- License: MIT
- Source: https://github.com/gl-transitions/gl-transitions/blob/master/transitions/WaterDrop.glsl
- Works in: Claude Code, Claude.ai, Codex, Cursor, OpenClaw, Gemini CLI, Any MCP client, varg Studio
- Requires: ffmpeg, HyperFrames (npx hyperframes), Remotion, CapCut (by hand)
- Cost: Free — the take renders locally; generated footage, if any, bills by the model
What it does
Built on WaterDrop by pawel-plociennik (gl-transitions), MIT. The write-up and recipes below are varg's.
Concentric ripples or sideways waves bend the image; the swap happens inside the distortion.
When: Dream and memory, water and summer themes, calm transitions with motion.
Watch out: Text-heavy shots; strong ripples on faces.
Timing: 0.5–2.0 s (CapCut Wave Right 0.47 s, Wide Ripple 2.0 s)
Also called: Wave Right, Wave Left, Curling Wave, Wide Ripple, Big Wave, water ripple, water drop
In FFmpeg
No ripple in xfade; editly + GL WaterDrop / ripple (1.x names), or xfade=transition=hlwind for a wind-blown wave.
In HyperFrames
Shader ripple-waves from @hyperframes/shader-transitions placed at the cut (t = 4 s):
<div id="s1" class="scene" style="background:#0a0a0a"><video src="a.mp4" muted playsinline></video></div>
<div id="s2" class="scene" style="background:#0a0a0a"><video src="b.mp4" muted playsinline></video></div>
<script src="https://cdn.jsdelivr.net/npm/@hyperframes/shader-transitions/dist/index.global.js"></script>
<script>
const tl = HyperShader.init({ bgColor: "#0a0a0a", scenes: ["s1", "s2"],
transitions: [{ time: 4, shader: "ripple-waves", duration: 0.8 }] });
window.__timelines = window.__timelines || {}; window.__timelines["main"] = tl;
</script>
Each .scene needs an explicit background-color equal to bgColor. Or install the ready block: npx hyperframes add ripple-waves.
In Remotion
import {TransitionSeries, linearTiming, springTiming} from '@remotion/transitions';
import {ripple} from '@remotion/transitions/ripple';
<TransitionSeries>
<TransitionSeries.Sequence durationInFrames={90}><ShotA /></TransitionSeries.Sequence>
<TransitionSeries.Transition presentation={ripple({amplitude: 100, speed: 50})} timing={linearTiming({durationInFrames: 24})} />
<TransitionSeries.Sequence durationInFrames={90}><ShotB /></TransitionSeries.Sequence>
</TransitionSeries>
Total = 90 + 90 - 24 frames: the transition overlaps the two shots.
Shader presentations are built on Remotion's HTML-in-canvas: renders work out of the box (--gl=angle, or --gl=swangle without a GPU); the Studio preview needs Chrome with chrome://flags/#canvas-draw-element enabled. amplitude 100 and speed 50 are the defaults.
In CapCut
Transitions tab → Distortion → Wave Right, Wave Left, Curling Wave, Wide Ripple, Big Wave. Desktop: drag the tile onto the cut between two clips and set Duration in the right panel ("Apply to all" reuses it on every cut). Mobile: tap the small white square between clips, pick the transition, drag the duration slider, tap ✓. Tab labels and placement change between versions and regions.
Ready-made components
- WaterDrop (gl-transitions): npm install gl-transitions
- Dreamy (gl-transitions): npm install gl-transitions
- Ripple Waves (hyperframes): npx hyperframes add ripple-waves
- Ripple Zoom (remocn): npx shadcn@latest add @remocn/ripple-zoom
- ButterflyWaveScrawler (gl-transitions): npm install gl-transitions
Where this comes from
- Remotion: presentations
- HyperFrames: @hyperframes/shader-transitions
- GL Transitions gallery
- CapCut Help: transitions
- CapCut: transition categories
- CapCut transition names + default durations (VectCut metadata)
- CapCut transition names incl. Pro (pyCapCut metadata)
Use when
- Dream and memory, water and summer themes, calm transitions with motion.
Not for
- Text-heavy shots; strong ripples on faces.
Install
- Claude Code:
claude plugin marketplace add vargHQ/skills && claude plugin install varg@varg - Codex:
npx skills add vargHQ/skills --skill varg-video-edit-library -a codex -y - Cursor:
npx skills add vargHQ/skills --skill varg-video-edit-library -a cursor -y
Example output
https://s3.varg.ai/how-to/previews/0ce4ed7b8440/lib-gl-transitions-water-drop.mp4 — Preview of the WaterDrop component that builds this take (credit: Rendered by varg from the library’s own code (GL Transitions · rendered by varg), https://gl-transitions.com/editor/WaterDrop)
More transitions skills
- editly: Declarative JSON5 video editing CLI/API: clips, titles, transitions, audio mixing, rendered with ffmpeg.
- Mix (Cross Dissolve): The two shots blend through each other. The quietest transition: "time passes" or "this continues".
- Dip to Black: A fades to black, then B fades up. Marks the end of a section or a bigger jump in time.
- White Flash: The frame blows out to white for a moment and opens on the next shot. Energy, memory or a camera snap.
- Pull In (Zoom In): The camera rushes into shot A and lands, still moving forward, in shot B. The signature short-form transition.
- Pull Out (Zoom Out): The camera jerks backwards out of shot A and keeps pulling back as shot B settles in.
Run the generation on varg
varg is one API key for the models these skills drive — Seedance 2.5, Kling 4, Veo 3.1, Wan 3, Nano Banana 2.1, GPT Image 2.5, ElevenLabs v4 and 200+ more — billed in credits, with a cost estimate before anything runs.
- Claude Code:
claude plugin marketplace add vargHQ/skills && claude plugin install varg@varg(skill + hosted MCP) - Codex, Cursor, Gemini CLI, OpenClaw:
npx skills add vargHQ/skills --skill varg-ai -a <agent> -y - Grok and any agent that reads SKILL.md:
npx skills add vargHQ/skills --skill varg-ai, or point it at the skill's SKILL.md - Claude.ai, ChatGPT, any MCP client: connect
https://mcp.varg.ai/mcp - API key: https://varg.ai/dashboard/api · Model specs: https://varg.ai/models/llms.txt