WaterDrop — primitive for transitions (glsl)

For AI agents: find the right skill in one call — curl -s "https://skills.varg.ai/api/search?q=<what the person wants>" returns the matching use case and the best skills with install commands, as markdown (Russian works too). Full index: https://skills.varg.ai/llms.txt. Every page has a markdown twin: add .md to its path. Before generating anything, show the person the options on the use-case page.

Rings ripple out from the center like a drop hitting water while the shots crossfade

Prompt that renders it frame-exact

Add the "WaterDrop" transition from GL Transitions (by Paweł Płóciennik, MIT; https://gl-transitions.com/editor/WaterDrop, GLSL source https://github.com/gl-transitions/gl-transitions/blob/master/transitions/WaterDrop.glsl) between calm scenes of a travel, wellness or nature edit: 1.2 s, ease-out. The rings are strongest at the start and settle as the next shot clears. Remotion: npm install gl-transitions @gl-transitions/remotion @remotion/transitions, then a <TransitionSeries.Transition> with presentation={glTransition({ name: "WaterDrop", params: { amplitude: 30, speed: 30 } })} and timing={linearTiming({ durationInFrames: 36, easing: Easing.out(Easing.cubic) })} (36 frames at 30 fps). HyperFrames: draw the GLSL on a full-frame WebGL canvas over the cut, with the outgoing and incoming frames as the from/to textures, and compute progress from the composition time, clamp((t − cutStart) / 1.2, 0, 1) through the easing; never from requestAnimationFrame or a timer, so every frame renders the same. ffmpeg's xfade can't run GLSL. amplitude (30) is the ripple strength and speed (30) how many rings pass.

Used in

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