Zoom Blur — effect skill for transitions
For AI agents: find the right skill in one call —
curl -s "https://skills.varg.ai/api/search?q=<what the person wants>"returns the matching how-to page and the best skills with install commands, as markdown (Russian works too). Full index: https://skills.varg.ai/llms.txt. Every page has a markdown twin: add.mdto its path. Before generating anything, show the person the options on the how-to page.
Both shots smear into a radial zoom blur that bursts open on the next shot.
- Type: Effect · Transitions
- Slug:
zoom-blur - Status: live
- Publisher: rectalogic · GL Transitions (community)
- License: MIT
- Source: https://github.com/gl-transitions/gl-transitions/blob/master/transitions/CrossZoom.glsl
- Works in: Claude Code, Claude.ai, Codex, Cursor, OpenClaw, Gemini CLI, Any MCP client, varg Studio
- Requires: ffmpeg, HyperFrames (npx hyperframes), Remotion, CapCut (by hand)
- Cost: Free — the take renders locally; generated footage, if any, bills by the model
What it does
Built on CrossZoom by rectalogic (gl-transitions), MIT. The write-up and recipes below are varg's.
Streaks radiate from the centre, peak at the cut, then resolve sharply on B.
When: Energetic promos, gaming, sport, speed-themed edits.
Watch out: Overuse; and on faces where the radial smear distorts features.
Timing: 0.4–0.7 s, ease-in-out
Also called: radial zoom blur, Radial Blur, Twinkle Zoom, cross zoom, warp zoom
In FFmpeg
xfade has no radial blur. Use a GL transition via editly (CrossZoom) or approximate with zoomin plus a strong blur at the peak:
ffmpeg -i a.mp4 -i b.mp4 -filter_complex \
"[0:v]fps=30,settb=AVTB,format=yuv420p[a];[1:v]fps=30,settb=AVTB,format=yuv420p[b];\
[a][b]xfade=transition=zoomin:duration=0.5:offset=4.5,gblur=sigma=18:enable='between(t,4.6,4.9)'[v]" -map "[v]" out.mp4
In HyperFrames
Shader cinematic-zoom from @hyperframes/shader-transitions placed at the cut (t = 4 s):
<div id="s1" class="scene" style="background:#0a0a0a"><video src="a.mp4" muted playsinline></video></div>
<div id="s2" class="scene" style="background:#0a0a0a"><video src="b.mp4" muted playsinline></video></div>
<script src="https://cdn.jsdelivr.net/npm/@hyperframes/shader-transitions/dist/index.global.js"></script>
<script>
const tl = HyperShader.init({ bgColor: "#0a0a0a", scenes: ["s1", "s2"],
transitions: [{ time: 4, shader: "cinematic-zoom", duration: 0.6 }] });
window.__timelines = window.__timelines || {}; window.__timelines["main"] = tl;
</script>
Each .scene needs an explicit background-color equal to bgColor. Or install the ready block: npx hyperframes add cinematic-zoom.
In Remotion
import {TransitionSeries, linearTiming, springTiming} from '@remotion/transitions';
import {crossZoom} from '@remotion/transitions/cross-zoom';
<TransitionSeries>
<TransitionSeries.Sequence durationInFrames={90}><ShotA /></TransitionSeries.Sequence>
<TransitionSeries.Transition presentation={crossZoom({strength: 0.4})} timing={linearTiming({durationInFrames: 18})} />
<TransitionSeries.Sequence durationInFrames={90}><ShotB /></TransitionSeries.Sequence>
</TransitionSeries>
Total = 90 + 90 - 18 frames: the transition overlaps the two shots.
Shader presentations are built on Remotion's HTML-in-canvas: renders work out of the box (--gl=angle, or --gl=swangle without a GPU); the Studio preview needs Chrome with chrome://flags/#canvas-draw-element enabled. Also zoomBlur({}) from @remotion/transitions/zoom-blur.
In CapCut
Transitions tab → Blur / Camera → Radial Blur, Twinkle Zoom. Desktop: drag the tile onto the cut between two clips and set Duration in the right panel ("Apply to all" reuses it on every cut). Mobile: tap the small white square between clips, pick the transition, drag the duration slider, tap ✓. Tab labels and placement change between versions and regions.
Ready-made components
- CrossZoom (gl-transitions): npm install gl-transitions
- DreamyZoom (gl-transitions): npm install gl-transitions
- Cinematic Zoom (hyperframes): npx hyperframes add cinematic-zoom
- Zoom Blur (remocn): npx shadcn@latest add @remocn/zoom-blur
- Lens Zoom (remocn): npx shadcn@latest add @remocn/lens-zoom
Where this comes from
- Remotion: crossZoom (HTML-in-canvas)
- HyperFrames: @hyperframes/shader-transitions
- GL Transitions gallery
- CapCut Help: transitions
- CapCut: transition categories
- CapCut transition names + default durations (VectCut metadata)
Use when
- Energetic promos, gaming, sport, speed-themed edits.
Not for
- Overuse; and on faces where the radial smear distorts features.
Install
- Claude Code:
claude plugin marketplace add vargHQ/skills && claude plugin install varg@varg - Codex:
npx skills add vargHQ/skills --skill varg-video-edit-library -a codex -y - Cursor:
npx skills add vargHQ/skills --skill varg-video-edit-library -a cursor -y
Example output
https://s3.varg.ai/how-to/previews/4aaf6a92fce1/take-zoom-blur.mp4 — zoom-in between two shots, with the timeline strip of the edit. Footage: Coffee Run (2020), Blender Studio | studio.blender.org, CC BY 4.0; Cosmos Laundromat (2015), (CC) Blender Foundation | gooseberry.blender.org, CC BY 4.0. (credit: Rendered by varg · Coffee Run (2020) + Cosmos Laundromat (2015))
More transitions skills
- editly: Declarative JSON5 video editing CLI/API: clips, titles, transitions, audio mixing, rendered with ffmpeg.
- Mix (Cross Dissolve): The two shots blend through each other. The quietest transition: "time passes" or "this continues".
- Dip to Black: A fades to black, then B fades up. Marks the end of a section or a bigger jump in time.
- White Flash: The frame blows out to white for a moment and opens on the next shot. Energy, memory or a camera snap.
- Pull In (Zoom In): The camera rushes into shot A and lands, still moving forward, in shot B. The signature short-form transition.
- Pull Out (Zoom Out): The camera jerks backwards out of shot A and keeps pulling back as shot B settles in.
Run the generation on varg
varg is one API key for the models these skills drive — Seedance 2.5, Kling 4, Veo 3.1, Wan 3, Nano Banana 2.1, GPT Image 2.5, ElevenLabs v4 and 200+ more — billed in credits, with a cost estimate before anything runs.
- Claude Code:
claude plugin marketplace add vargHQ/skills && claude plugin install varg@varg(skill + hosted MCP) - Codex, Cursor, Gemini CLI, OpenClaw:
npx skills add vargHQ/skills --skill varg-ai -a <agent> -y - Grok and any agent that reads SKILL.md:
npx skills add vargHQ/skills --skill varg-ai, or point it at the skill's SKILL.md - Claude.ai, ChatGPT, any MCP client: connect
https://mcp.varg.ai/mcp - API key: https://varg.ai/dashboard/api · Model specs: https://varg.ai/models/llms.txt