Hyperspace — component for particles & physics (html)
For AI agents: find the right skill in one call —
curl -s "https://skills.varg.ai/api/search?q=<what the person wants>"returns the matching use case and the best skills with install commands, as markdown (Russian works too). Full index: https://skills.varg.ai/llms.txt. Every page has a markdown twin: add.mdto its path. Before generating anything, show the person the options on the use-case page.
White star streaks rushing out from the centre toward the edges, a jump-to-lightspeed tunnel on black
- Install:
pnpm add @tsparticles/engine @tsparticles/slim @tsparticles/preset-<name> - Registry: tsparticles · Framework: html · License: MIT
- Docs and preview: https://particles.js.org/demos/recipes/hyperspace
- Source: https://github.com/tsparticles/presets/blob/main/presets/hyperspace/src/options.ts
- Example: https://skills.varg.ai/previews/lib-tsparticles-hyperspace.mp4?v=140082 (Rendered by varg from the library’s own code (tsParticles · rendered by varg))
- Time: Drive from the frame. Runs on its own clock (requestAnimationFrame, timers, springs or CSS). Drive it from frame / fps before rendering, or the render drifts.
- Runs: local render, free
- Aspect: any
Prompt that renders it frame-exact
Use the tsParticles Hyperspace preset (https://particles.js.org/demos/recipes/hyperspace, MIT, options in github.com/tsparticles/presets/blob/main/presets/hyperspace/src/options.ts) as a full-frame transition background for a speed, launch or "next level" beat, or behind a centered logo. Load @tsparticles/engine and @tsparticles/preset-hyperspace (or its CDN bundle tsparticles.preset.hyperspace.bundle.min.js), call loadHyperspacePreset(tsParticles), then tsParticles.load({ id, options: { preset: "hyperspace", fullScreen: { enable: false } } }) into a full-frame div. Pre-roll a second of ticks so the streaks already reach the edges on the first frame. tsParticles ticks on requestAnimationFrame and derives each step from the frame timestamp, so make it deterministic: seed Math.random before loading, swap requestAnimationFrame for a queue you flush once per video frame with the timestamp frame × 1000 / fps (keep fpsLimit at or above the video fps), and render frames in order from the moment it starts (it is a running simulation, so replay from that point after a backwards seek). Raise move.speed and the emitter rate for a faster jump, tint the streaks to the brand color, and move the emitter position to shift the vanishing point.
Used in
- Top-N listicle
- Quiz, poll & would-you-rather
- Bar chart race
- Science what-if explainer
- Lyric video
- Audio visualizer
- Logo sting
- Countdown & launch timer
More particles & physics
- Confetti —
npx hyperframes add confetti - Liquid Metal —
npx hyperframes add liquid-metal - Particle Image Reveal —
npx hyperframes add particle-image-reveal - Pendulum Swing —
npx hyperframes add pendulum-swing - Snow —
npx hyperframes add snow - Spiral Galaxy —
npx hyperframes add spiral-galaxy