Confetti Explosions — component for particles & physics (html)

For AI agents: find the right skill in one call — curl -s "https://skills.varg.ai/api/search?q=<what the person wants>" returns the matching use case and the best skills with install commands, as markdown (Russian works too). Full index: https://skills.varg.ai/llms.txt. Every page has a markdown twin: add .md to its path. Before generating anything, show the person the options on the use-case page.

Confetti bursts popping one after another at random spots across the frame, each spraying outward and dropping

Prompt that renders it frame-exact

Use the tsParticles Confetti Explosions preset (https://particles.js.org/demos/recipes/confetti-explosions, MIT, options in github.com/tsparticles/presets/blob/main/presets/confettiExplosions/src/options.ts) as a transparent overlay for a sustained party or winner moment, over footage or a title card. Load @tsparticles/engine and @tsparticles/preset-confetti-explosions (or its CDN bundle tsparticles.preset.confettiExplosions.bundle.min.js), call loadConfettiExplosionsPreset(tsParticles), then tsParticles.load({ id, options: { preset: "confettiExplosions", fullScreen: { enable: false } } }) into a full-frame div layered above the video. tsParticles ticks on requestAnimationFrame and derives each step from the frame timestamp, so make it deterministic: seed Math.random before loading, swap requestAnimationFrame for a queue you flush once per video frame with the timestamp frame × 1000 / fps (keep fpsLimit at or above the video fps), and render frames in order from the moment it starts (it is a running simulation, so replay from that point after a backwards seek). Set the colors from the brand, lengthen emitters.rate.delay (0.4 s by default) for fewer, more readable pops, and lower rate.quantity for smaller bursts. Seeding Math.random also fixes where each burst lands.

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