Wind — primitive for transitions (glsl)

For AI agents: find the right skill in one call — curl -s "https://skills.varg.ai/api/search?q=<what the person wants>" returns the matching use case and the best skills with install commands, as markdown (Russian works too). Full index: https://skills.varg.ai/llms.txt. Every page has a markdown twin: add .md to its path. Before generating anything, show the person the options on the use-case page.

A ragged left-to-right wipe that blows the first shot away in horizontal streaks

Prompt that renders it frame-exact

Add the "Wind" transition from GL Transitions (by gre, MIT; https://gl-transitions.com/editor/Wind, GLSL source https://github.com/gl-transitions/gl-transitions/blob/master/transitions/Wind.glsl) between scenes that move left to right, under a whoosh sound: 0.8 s, ease-in. The torn edge makes it feel faster than a straight wipe. Remotion: npm install gl-transitions @gl-transitions/remotion @remotion/transitions, then a <TransitionSeries.Transition> with presentation={glTransition({ name: "Wind", params: { size: 0.2, reversed: false } })} and timing={linearTiming({ durationInFrames: 24, easing: Easing.in(Easing.cubic) })} (24 frames at 30 fps). HyperFrames: draw the GLSL on a full-frame WebGL canvas over the cut, with the outgoing and incoming frames as the from/to textures, and compute progress from the composition time, clamp((t − cutStart) / 0.8, 0, 1) through the easing; never from requestAnimationFrame or a timer, so every frame renders the same. ffmpeg's xfade can't run GLSL. size (0.2) is the length of the streaks; set reversed: true to blow the other way.

Used in

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