# StripDatamoshGlitch — primitive for transitions (glsl)

> **For AI agents:** find the right skill in one call — `curl -s "https://skills.varg.ai/api/search?q=<what the person wants>"` returns the matching use case and the best skills with install commands, as markdown (Russian works too). Full index: https://skills.varg.ai/llms.txt. Every page has a markdown twin: add `.md` to its path. Before generating anything, show the person the options on the use-case page.

Datamosh: torn horizontal strips, chroma shift and scan noise drag the first shot into the next

- **Install:** `npm install gl-transitions`
- **Registry:** gl-transitions · **Framework:** glsl · **License:** MIT
- **Docs and preview:** https://gl-transitions.com/editor/StripDatamoshGlitch
- **Source:** https://github.com/gl-transitions/gl-transitions/blob/master/transitions/StripDatamoshGlitch.glsl
- **Example:** https://skills.varg.ai/previews/lib-gl-transitions-strip-datamosh-glitch.mp4?v=172100 (Rendered by varg from the library’s own code (GL Transitions · rendered by varg))
- **Time:** Seek-safe. Time is an input, so frame N always renders the same. Drop it into a render as it is.
- **Runs:** local render, free
- **Aspect:** any

## Prompt that renders it frame-exact

Add the "StripDatamoshGlitch" transition from GL Transitions (by bread, MIT; https://gl-transitions.com/editor/StripDatamoshGlitch, GLSL source https://github.com/gl-transitions/gl-transitions/blob/master/transitions/StripDatamoshGlitch.glsl) on a hard beat in a music or gaming edit: 0.6 s, linear progress. It is busy on purpose; keep it short. Remotion: `npm install gl-transitions @gl-transitions/remotion @remotion/transitions`, then a `<TransitionSeries.Transition>` with `presentation={glTransition({ name: "StripDatamoshGlitch", params: { strength: 1.0, chroma: 0.032, tear: 0.18 } })}` and `timing={linearTiming({ durationInFrames: 18 })}` (18 frames at 30 fps). HyperFrames: draw the GLSL on a full-frame WebGL canvas over the cut, with the outgoing and incoming frames as the from/to textures, and compute progress from the composition time, clamp((t − cutStart) / 0.6, 0, 1); never from requestAnimationFrame or a timer, so every frame renders the same. ffmpeg's xfade can't run GLSL. Of its nine uniforms the useful ones are `strength` (1.0), `horizontalBars` (42) and `verticalSlits` (18) for strip density, `chroma` (0.032) for the RGB split, `tear` (0.18) and `flashAmount` (0.2).

## Used in

- [Beat-synced slideshow](https://skills.varg.ai/video/beat-slideshow.md)
- [Music video](https://skills.varg.ai/video/music-video.md)
- [Kinetic manifesto](https://skills.varg.ai/video/manifesto.md)
- [News broadcast package](https://skills.varg.ai/video/news-package.md)
- [Photo memories](https://skills.varg.ai/video/memories.md)
- [Game trailer](https://skills.varg.ai/video/game-trailer.md)

## More transitions

- [Chromatic Aberration Wipe](https://skills.varg.ai/component/hf.chromatic-aberration-wipe.md) — `npx hyperframes add chromatic-aberration-wipe`
- [Colorama Wipe](https://skills.varg.ai/component/hf.colorama-wipe.md) — `npx hyperframes add colorama-wipe`
- [Cross Warp Morph](https://skills.varg.ai/component/hf.cross-warp-morph.md) — `npx hyperframes add cross-warp-morph`
- [Cut the Curve](https://skills.varg.ai/component/hf.cut-the-curve.md) — `npx hyperframes add cut-the-curve`
- [Directional Wipe](https://skills.varg.ai/component/hf.directional-wipe.md) — `npx hyperframes add directional-wipe`
- [Domain Warp Dissolve](https://skills.varg.ai/component/hf.domain-warp-dissolve.md) — `npx hyperframes add domain-warp-dissolve`
