Revolve — primitive for transitions (glsl)
For AI agents: find the right skill in one call —
curl -s "https://skills.varg.ai/api/search?q=<what the person wants>"returns the matching use case and the best skills with install commands, as markdown (Russian works too). Full index: https://skills.varg.ai/llms.txt. Every page has a markdown twin: add.mdto its path. Before generating anything, show the person the options on the use-case page.
The first shot spins into a zooming, motion-blurred vortex that unwinds into the next
- Install:
npm install gl-transitions - Registry: gl-transitions · Framework: glsl · License: MIT
- Docs and preview: https://gl-transitions.com/editor/Revolve
- Source: https://github.com/gl-transitions/gl-transitions/blob/master/transitions/Revolve.glsl
- Example: https://skills.varg.ai/previews/lib-gl-transitions-revolve.mp4?v=62168 (Rendered by varg from the library’s own code (GL Transitions · rendered by varg))
- Time: Seek-safe. Time is an input, so frame N always renders the same. Drop it into a render as it is.
- Runs: local render, free
- Aspect: any
Prompt that renders it frame-exact
Add the "Revolve" transition from GL Transitions (by bread, MIT; https://gl-transitions.com/editor/Revolve, GLSL source https://github.com/gl-transitions/gl-transitions/blob/master/transitions/Revolve.glsl) on a fast cut between two locations: 1 s, ease-in-out. It feels like a whip-spin with real motion blur. Remotion: npm install gl-transitions @gl-transitions/remotion @remotion/transitions, then a <TransitionSeries.Transition> with presentation={glTransition({ name: "Revolve", params: { direction: -1, maxRotation: 1.95, peakZoom: 2.22 } })} and timing={linearTiming({ durationInFrames: 30, easing: Easing.inOut(Easing.cubic) })} (30 frames at 30 fps). HyperFrames: draw the GLSL on a full-frame WebGL canvas over the cut, with the outgoing and incoming frames as the from/to textures, and compute progress from the composition time, clamp((t − cutStart) / 1, 0, 1) through the easing; never from requestAnimationFrame or a timer, so every frame renders the same. ffmpeg's xfade can't run GLSL. direction (-1 or 1) sets the spin, maxRotation (1.95) and peakZoom (2.22) how violent it gets, motionBlur (1.0) the smear and center (vec2(0.46, 0.52)) where it spins from.
Used in
- Beat-synced slideshow
- Music video
- Kinetic manifesto
- News broadcast package
- Photo memories
- Game trailer
More transitions
- Chromatic Aberration Wipe —
npx hyperframes add chromatic-aberration-wipe - Colorama Wipe —
npx hyperframes add colorama-wipe - Cross Warp Morph —
npx hyperframes add cross-warp-morph - Cut the Curve —
npx hyperframes add cut-the-curve - Directional Wipe —
npx hyperframes add directional-wipe - Domain Warp Dissolve —
npx hyperframes add domain-warp-dissolve