Revolve — primitive for transitions (glsl)

For AI agents: find the right skill in one call — curl -s "https://skills.varg.ai/api/search?q=<what the person wants>" returns the matching use case and the best skills with install commands, as markdown (Russian works too). Full index: https://skills.varg.ai/llms.txt. Every page has a markdown twin: add .md to its path. Before generating anything, show the person the options on the use-case page.

The first shot spins into a zooming, motion-blurred vortex that unwinds into the next

Prompt that renders it frame-exact

Add the "Revolve" transition from GL Transitions (by bread, MIT; https://gl-transitions.com/editor/Revolve, GLSL source https://github.com/gl-transitions/gl-transitions/blob/master/transitions/Revolve.glsl) on a fast cut between two locations: 1 s, ease-in-out. It feels like a whip-spin with real motion blur. Remotion: npm install gl-transitions @gl-transitions/remotion @remotion/transitions, then a <TransitionSeries.Transition> with presentation={glTransition({ name: "Revolve", params: { direction: -1, maxRotation: 1.95, peakZoom: 2.22 } })} and timing={linearTiming({ durationInFrames: 30, easing: Easing.inOut(Easing.cubic) })} (30 frames at 30 fps). HyperFrames: draw the GLSL on a full-frame WebGL canvas over the cut, with the outgoing and incoming frames as the from/to textures, and compute progress from the composition time, clamp((t − cutStart) / 1, 0, 1) through the easing; never from requestAnimationFrame or a timer, so every frame renders the same. ffmpeg's xfade can't run GLSL. direction (-1 or 1) sets the spin, maxRotation (1.95) and peakZoom (2.22) how violent it gets, motionBlur (1.0) the smear and center (vec2(0.46, 0.52)) where it spins from.

Used in

More transitions