LuminanceMelt — primitive for transitions (glsl)

For AI agents: find the right skill in one call — curl -s "https://skills.varg.ai/api/search?q=<what the person wants>" returns the matching use case and the best skills with install commands, as markdown (Russian works too). Full index: https://skills.varg.ai/llms.txt. Every page has a markdown twin: add .md to its path. Before generating anything, show the person the options on the use-case page.

The first shot drips away in noisy vertical streaks, tone by tone, revealing the next

Prompt that renders it frame-exact

Add the "LuminanceMelt" transition from GL Transitions (by 0gust1, MIT; https://gl-transitions.com/editor/LuminanceMelt, GLSL source https://github.com/gl-transitions/gl-transitions/blob/master/transitions/LuminanceMelt.glsl) between a bright scene and a dark one: 1.4 s, linear progress. The order of the melt follows the brightness of the first shot. Remotion: npm install gl-transitions @gl-transitions/remotion @remotion/transitions, then a <TransitionSeries.Transition> with presentation={glTransition({ name: "LuminanceMelt", params: { direction: true, l_threshold: 0.8, above: false } })} and timing={linearTiming({ durationInFrames: 42 })} (42 frames at 30 fps). HyperFrames: draw the GLSL on a full-frame WebGL canvas over the cut, with the outgoing and incoming frames as the from/to textures, and compute progress from the composition time, clamp((t − cutStart) / 1.4, 0, 1); never from requestAnimationFrame or a timer, so every frame renders the same. ffmpeg's xfade can't run GLSL. direction (true drips down, false up), l_threshold (0.8) and above (false) choose which tones melt first.

Used in

More transitions