GlitchMemories — primitive for transitions (glsl)

For AI agents: find the right skill in one call — curl -s "https://skills.varg.ai/api/search?q=<what the person wants>" returns the matching use case and the best skills with install commands, as markdown (Russian works too). Full index: https://skills.varg.ai/llms.txt. Every page has a markdown twin: add .md to its path. Before generating anything, show the person the options on the use-case page.

A crossfade broken into offset, color-split blocks, like a corrupted video file

Prompt that renders it frame-exact

Add the "GlitchMemories" transition from GL Transitions (by Gunnar Roth, MIT; https://gl-transitions.com/editor/GlitchMemories, GLSL source https://github.com/gl-transitions/gl-transitions/blob/master/transitions/GlitchMemories.glsl) between fast scenes of a tech or gaming edit: 0.6 s, linear progress. Stack it with a glitch sound effect. Remotion: npm install gl-transitions @gl-transitions/remotion @remotion/transitions, then a <TransitionSeries.Transition> with presentation={glTransition({ name: "GlitchMemories" })} and timing={linearTiming({ durationInFrames: 18 })} (18 frames at 30 fps). HyperFrames: draw the GLSL on a full-frame WebGL canvas over the cut, with the outgoing and incoming frames as the from/to textures, and compute progress from the composition time, clamp((t − cutStart) / 0.6, 0, 1); never from requestAnimationFrame or a timer, so every frame renders the same. ffmpeg's xfade can't run GLSL. It has no parameters; timing is the control (0.3 s hits hard, 1 s lingers).

Used in

More transitions