DoomMelt — primitive for transitions (glsl)
For AI agents: find the right skill in one call —
curl -s "https://skills.varg.ai/api/search?q=<what the person wants>"returns the matching use case and the best skills with install commands, as markdown (Russian works too). Full index: https://skills.varg.ai/llms.txt. Every page has a markdown twin: add.mdto its path. Before generating anything, show the person the options on the use-case page.
The first shot melts down the screen in uneven dripping columns, like the classic Doom screen wipe
- Install:
npm install gl-transitions - Registry: gl-transitions · Framework: glsl · License: MIT
- Docs and preview: https://gl-transitions.com/editor/DoomMelt
- Source: https://github.com/gl-transitions/gl-transitions/blob/master/transitions/DoomMelt.glsl
- Example: https://skills.varg.ai/previews/lib-gl-transitions-doom-melt.mp4?v=40245 (Rendered by varg from the library’s own code (GL Transitions · rendered by varg))
- Time: Seek-safe. Time is an input, so frame N always renders the same. Drop it into a render as it is.
- Runs: local render, free
- Aspect: any
Prompt that renders it frame-exact
Add the "DoomMelt" transition from GL Transitions (by Zeh Fernando, MIT; https://gl-transitions.com/editor/DoomMelt, GLSL source https://github.com/gl-transitions/gl-transitions/blob/master/transitions/DoomMelt.glsl) between levels of a gaming edit or into a retro end card: 1.4 s, linear progress. The columns fall early in the transition, so give it room. Remotion: npm install gl-transitions @gl-transitions/remotion @remotion/transitions, then a <TransitionSeries.Transition> with presentation={glTransition({ name: "DoomMelt", params: { bars: 30, amplitude: 2, noise: 0.1, frequency: 0.5, dripScale: 0.5 } })} and timing={linearTiming({ durationInFrames: 42 })} (42 frames at 30 fps). HyperFrames: draw the GLSL on a full-frame WebGL canvas over the cut, with the outgoing and incoming frames as the from/to textures, and compute progress from the composition time, clamp((t − cutStart) / 1.4, 0, 1); never from requestAnimationFrame or a timer, so every frame renders the same. ffmpeg's xfade can't run GLSL. bars (30) is the number of columns, amplitude (2) how fast they fall (lower it for a slower melt), noise (0.1) and frequency (0.5) how uneven they are, dripScale (0.5) the drips.
Used in
- Beat-synced slideshow
- Music video
- Kinetic manifesto
- News broadcast package
- Photo memories
- Game trailer
More transitions
- Chromatic Aberration Wipe —
npx hyperframes add chromatic-aberration-wipe - Colorama Wipe —
npx hyperframes add colorama-wipe - Cross Warp Morph —
npx hyperframes add cross-warp-morph - Cut the Curve —
npx hyperframes add cut-the-curve - Directional Wipe —
npx hyperframes add directional-wipe - Domain Warp Dissolve —
npx hyperframes add domain-warp-dissolve