BurnThrough — primitive for transitions (glsl)

For AI agents: find the right skill in one call — curl -s "https://skills.varg.ai/api/search?q=<what the person wants>" returns the matching use case and the best skills with install commands, as markdown (Russian works too). Full index: https://skills.varg.ai/llms.txt. Every page has a markdown twin: add .md to its path. Before generating anything, show the person the options on the use-case page.

Noisy holes burn through the first shot with glowing orange edges, revealing the next

Prompt that renders it frame-exact

Add the "BurnThrough" transition from GL Transitions (by liubailin2020, MIT; https://gl-transitions.com/editor/BurnThrough, GLSL source https://github.com/gl-transitions/gl-transitions/blob/master/transitions/BurnThrough.glsl) on a dramatic cut, for example into the reveal or the end card: 1.2 s, linear progress. It reads like paper catching fire. Remotion: npm install gl-transitions @gl-transitions/remotion @remotion/transitions, then a <TransitionSeries.Transition> with presentation={glTransition({ name: "BurnThrough", params: { burnColor: [1.0, 0.5, 0.0] } })} and timing={linearTiming({ durationInFrames: 36 })} (36 frames at 30 fps). HyperFrames: draw the GLSL on a full-frame WebGL canvas over the cut, with the outgoing and incoming frames as the from/to textures, and compute progress from the composition time, clamp((t − cutStart) / 1.2, 0, 1); never from requestAnimationFrame or a timer, so every frame renders the same. ffmpeg's xfade can't run GLSL. burnColor is the edge glow as RGB (vec3(1.0, 0.5, 0.0) is orange; vec3(0.3, 0.6, 1.0) gives an electric blue).

Used in

More transitions