# Topography Background — component for generative & ascii (react)

> **For AI agents:** find the right skill in one call — `curl -s "https://skills.varg.ai/api/search?q=<what the person wants>"` returns the matching use case and the best skills with install commands, as markdown (Russian works too). Full index: https://skills.varg.ai/llms.txt. Every page has a markdown twin: add `.md` to its path. Before generating anything, show the person the options on the use-case page.

Thin contour lines of a noise terrain rising from flat and slowly reshaping, like a breathing map

- **Install:** `npx shadcn@latest add @animate-ui/backgrounds-topography`
- **Registry:** animate-ui · **Framework:** react · **License:** MIT + Commons Clause
- **Docs and preview:** https://animate-ui.com/docs/backgrounds/topography
- **Source:** https://github.com/imskyleen/animate-ui/blob/main/apps/v2/registry/backgrounds/topography/index.tsx
- **Example:** https://skills.varg.ai/previews/lib-animate-ui-topography-background.mp4?v=95722 (Captured from the library’s own demo page (Animate UI))
- **Time:** Drive from the frame. Runs on its own clock (requestAnimationFrame, timers, springs or CSS). Drive it from frame / fps before rendering, or the render drifts.
- **Runs:** local render, free
- **Aspect:** any

## Prompt that renders it frame-exact

Use the Topography Background from Animate UI (https://animate-ui.com/docs/backgrounds/topography, MIT + Commons Clause) as a calm, editorial backdrop of living contour lines. Install with `npx shadcn@latest add @animate-ui/backgrounds-topography` and place it full-frame with text-neutral-500 (or set lineColor). The shader samples noise at z = time × 0.00005 × speed and the opening rise is a 1.8 s ease-out, both called from requestAnimationFrame: copy the component, drop the loop and call its draw with time = frame / fps × 1000 (Remotion: useCurrentFrame(); HyperFrames: on hf-seek), computing the rise from the same clock. Set interactive={false}; tune levels for line count, scale for feature size and speed for drift.

## Used in

- [Math animation](https://skills.varg.ai/video/math-animation.md)
- [Whiteboard & hand-drawn](https://skills.varg.ai/video/whiteboard.md)
- [Live-coded music video](https://skills.varg.ai/video/live-code-music.md)
- [Shader loop](https://skills.varg.ai/video/shader-loop.md)
- [Generative art loop](https://skills.varg.ai/video/generative-loop.md)
- [ASCII & retro looks](https://skills.varg.ai/video/ascii-retro.md)

## More generative & ascii

- [ASCII Render Pass](https://skills.varg.ai/component/hf.ascii-render-pass.md) — `npx hyperframes add ascii-render-pass`
- [ASCII Trail Reveal](https://skills.varg.ai/component/hf.ascii-trail-reveal.md) — `npx hyperframes add ascii-trail-reveal`
- [Fractal Noise](https://skills.varg.ai/component/hf.fractal-noise.md) — `npx hyperframes add fractal-noise`
- [Gabor Noise](https://skills.varg.ai/component/hf.gabor-noise.md) — `npx hyperframes add gabor-noise`
- [Worley Noise](https://skills.varg.ai/component/hf.worley-noise.md) — `npx hyperframes add worley-noise`
- [ASCII Render](https://skills.varg.ai/component/remocn.ascii-render.md) — `npx shadcn@latest add @remocn/ascii-render`
